

I’d hope so, it’s a 20 year old game with a new coat of paint slapped on it.
I’d hope so, it’s a 20 year old game with a new coat of paint slapped on it.
Some games, some are on cart too. Switch 1 is actually probably the best because just about every game is fully playable unlike ps and Xbox which require patches often to run alright. Switch 2 I hear cyberpunk is fully on the cart, but I doubt many publishers are willing to pay for the bigger carts, so we’ll probably see a lot of third parties be just the key, which is ridiculous.
It’s great, I can lend my friend the games he doesn’t have, and I can do the same with his games. In this way, we can play many more games than we have the money for. Especially useful since we’re in the US, and internet infrastructure is still poor here, his only option is satellite, which takes far too long to download anything.
Same, and now this is the second mention of it I’ve seen on lemmy in two weeks. I got it for like $5 in a combo pack with a terrible mech game in the bargain bin in Walmart probably 20+ years ago. Never beat it, but the vibes are top notch and I replay it every few years. Still have the disks and all.
There’s these things called consoles, that let you put a disk in, they both contains the game and a license to play it. Though these days some games just sell an empty box with a code to download the game.
Hades IIs character is a girl, and it’s very fun.
It did at one point, but I think they were forced to change it to Prey at some point in development. It had a “Shock” title to put it in line with System Shock and Bioshock.
No way, it’s only 10 hours? Eternal was longer than that, and so was 2016!
This is a historical trend, new technologies making development easier is exactly why we got 3d accelerated games in the first place. And idk what gpu you’re buying, cause mine wasn’t even $1000 and runs everything great.
It really is a bummer that idtech of all things is moving away from working on all hardware. I played through Doom Eternal my first time on a 960 at 1080p with 60fps and never a stutter.
Ray tracing can save hundreds of hours of labor time over older methods of lighting, shadowing, that devs would have to do to simulate ray tracing. Or, in many instances, thousands of hours of bake time pre-baking lighting.
Smear and ghosting are bad on VA in my experience. I had one around when Miles Morales first came out and it was so bad I thought my tv was broken, and Samsung agreed and sent a guy to replace the panel. The new panel did the same thing though, and at that point I just sold it and bought an OLED.
Yep that’s the one I saw there I think. Drone goes into a little kiosk and then you pick it up from the claim window thing.
I like Chinas drone delivery model, you can look up videos of it online.
Not necessarily.
Valve doesn’t manufacture fans, the fan he got is the OEM fan.
That’s their mini kit. I recommend their pro tech toolkit for most people, has all the bits and accessories you’ll need for most things, and then I also have their Manta kit, but that’s overkill unless you’re really into repair. I have a lot of toolkits though. I have a great Wiha set similar to the pro tech toolkit, and Drivesavers sent me a really nice kit as swag from when I used to outsource customer data recovery to them that I use at work.
I’ve been using Mozilla products for going on 20 years on my windows PCs, and other than websites arbitrarily deciding they don’t work on non chrome browsers, I’ve rarely had issues.
Today at work someone posted in the it slack channel complaining that chrome has auto restarted three times got mandatory updates in the last day wondering if he could get it stopped because it was messing with his work. I’m just over here using the same Firefox instance for months at a time, and even when I have to restart my whole computer it perfectly pulls up my previous session, even distributing the windows across their previous monitors. I never really liked chrome, idk how it caught on so much with people. I’d legit rather use pre-chromium edge, at least it was fast.
I doubt it was under $200k. Paying 3 devs for 7 years is likely $75-100k each per year, or around $700k on just one salary, which they paid with their sales from HK. Then they had to pay the composer, localizers, bug testers, etc etc. it’s definitely still low budget, but not as much as the first one.