Right up there with the ergonomic comfort and ease of use of the N64 tripod!
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Man, I remember I got Minecraft right after the Nether’d been introduced. Played pretty constantly until right around the oceans update, and then I got distracted and fell off.
Now looking at it there’s so much it seems almost unrecognizable.
Later in the article:
I’m writing about the Silent Hill 2 Remake in this scrambled, back-to-front, obnoxious way partly to piss off whoever edits this (to be 100% clear, Team Silent are the creators of the original Silent Hill 2, which Bloober are remaking), and partly to make a point about remakes: that they tacitly or openly position the original game as an “obsolete” museum piece in need of replacement, dismissing the old artistic choices as primitive and incomplete, re-defining the old creative parameters as constraints that need to be lifted. It’s all in the service of the market’s cannibalistic mania for the new, its structural need to ceaselessly bury “the past”, often by directly obstructing non-commercial preservation efforts, and sell you Progress that starts to wither and fade the second you peel away the cellophane.
Only if you think the campaign means that companies must pay for the multiplayer servers forever which Ross has said on MULTIPLE occasions is not reasonable and not what he wants.
Giving players the tools to host their own servers or adding LAN functionality, though? That’s entirely reasonable seeing as that’s how multiplayer always used to work. I mean, there are still plenty of Unreal Tournament servers active today without any involvement from the developer in decades.
Especially since, if this initiative works, developers will make games with that functionality in mind.
See, I like RTS for the same comp-stomping enjoyment because I like the spectacle of it more.
Quoted in the article:
“i propose a new fortnite rule: if you see someone in a cybertruck, you are now in a truce with everyone else in the lobby until they’re taken out. this repeats as many times as necessary until everyone that bought this stupid thing is gone. normal gameplay proceeds.“
Digital media of any sort, really.
I really enjoyed The Last Days of the Third Age, a lord of the rings TC for Mount and Blade: Warband.
It takes Warband’s medieval lord sim and focuses hard on the warfare side of things with lots of huge battles on giant maps, but even tiny skirmishes can affect a faction’s strength. (And with so many factions on both sides of the War of the Ring, you need to pick what to focus on)
Oh, don’t get me wrong, minecraft’s art style is absolutely charming and a perfect fit for the “blocky” nature of the gameplay. See how many of its imitators try to look more realistic and end up looking genuinely ugly. But to speak to the top comment’s point, when fancy shaders are added minecraft’s simple style gets elevated so much and it goes to show how simple and effective design paired with good-looking lighting can make even the lowest-poly games look absolutely gorgeous.
Hell, minecraft’s vanilla textures look downright gorgeous with lighting mods.
Bioshock is most specifically about Randian objectivism, which promotes a version of extreme laissez-faire capitalism, not libertarianism in general.
And I think that’s the most economic philosophy buzzwords I’ve put in a sentence before.
Black Ops IIIIII
The change that I always notice whenever I jump between earlier and later TW is the addition of hit points and how it really feels line it blunts a lot of impacts.
I mean, compare a heavy cavalry charge in Medieval 2 to one in Total Warhammer. A properly formed unit of Teutonic Knights is a devastating hammer blow that can shatter an enemy army since the charge bonus massively increases the chance to kill. Meanwhile, Empire Knights can get a proper rear charge against basic infantry and despite how far those rats get flung, they’ll all get back up because all the charge does is make the line go down faster.
The other big impact I find with this change is it makes the rout really annoying to deal with. In early total war, you always want some cavalry to pursue fleeing enemies since once they’re broken it won’t take much to capture or kill them and preventing those armies from regrouping really matters. Meanwhile, in modern total war, pursuing fleeing enemies never seems to result in significant damage because instead of capturing fleeing enemies you’re just making the line go down again.
I dunno, it just feels weird.
Well, maybe take the land battles into more of a Dawn of War or Tiberium Wars direction. Other than that, make everything bigger and more detailed.
The Battles of Naboo and Geonosis basically play out as line battles with massive groups marching in formations at each other, not to mention most of the Tartakovsky clone wars, so I could see CA approaching it like Empire Total War with hover tanks.
Honestly, I doubt whether CA are even willing to adapt their formula enough to actually have small teams of shooters flicking into cover positions.
Ross and the team have been very specific about not wanting to force companies to pay for server infrastructure forever.
They’ve said quite a few times that what they want is for game companies to at least patch their games so they can keep running without the online connection or provide players the tools to host their own servers so that the company can end support without the game becoming a brick.
Hopefully by requiring games to be playable after support ends and the servers shut down it will also change the way games are made so that they no longer require the constant connection.
Unethical working conditions are never necessary.
I can already hear the “Dongchuckler dry heave bubbleslide”