Yeah, that kind of mocking is a direct attack at me, and I honestly like it because I feel like my weird achievement hunting is definitely mockable (especially because I already know how ridiculous I am and thus will not change in this respect)
Yeah, that kind of mocking is a direct attack at me, and I honestly like it because I feel like my weird achievement hunting is definitely mockable (especially because I already know how ridiculous I am and thus will not change in this respect)
I always find it tricky to understand how tools all relate to each other in an ecosystem and this is a great example of why: the fact that Ansible can do this task, but Teraform would be better suggests that they are tools that have different purposes, but some overlap. What would you say is Ansible’s strong suit?
Who is David Kinne and what did he do?
Congrats! I appreciate this post because I want to be where you are in the not too distant future.
Contributing to Open Source can feel overwhelming, especially if working outside of one’s primary field. Personally, I’m a scientist who got interested in open source via my academic interest in open science (such as the FAIR principles for scientific data management and stewardship, which are that data should be Findable, Accessible, Interoperable and Reusable). This got me interested in how scientists share code, which led me to the horrifying realisation that I was a better programmer than many of my peers (and I was mediocre)
Studying open source has been useful for seeing how big projects are managed, and I have been meaning to find a way to contribute (because as you show, programming skills aren’t the only way to do that). It’s cool to see posts like yours because it kicks my ass into gear a little.
When my house guests text “#wifi” to me, they get an auto reply with the WiFi password.
NFC tag stuck to my medication pouch. When I boop my phone to it (or tap a shortcut on homescreen), I can select what medication I have taken. The medication and the time gets added to the bottom of a Google sheets spreadsheet, that I, or someone supporting me can check to get an overview of how frequently I’ve been taking medication (especially useful for spotting high pain chunks of time due to more frequent usage of PRN pain meds).
Another aspect of the medication tracking above is that it also can tell me the last time I took medication. For example, if I take ADHD meds at 12pm, then my next dose would be 4pm. If I tap the shortcut at 3pm, it’ll tell me I last took meds at 12pm and I’m next due at 4pm. Alarms tend to either startle me or not be noticed, but when I had smart lights and a notification light on my phone, I could make a colour gradient where “you have just taken meds” = red and “you are due to take meds” = blue, and as time progresses, the colour slowly becomes more blue. This works well for me, because I like visual reminders
Selfishly, I hope you’re right, but with the addendum that I hope they don’t try too hard to recapture that lightning, and that they trust in their own ideas. I also hope Rostov, Kurvitz and Helen Hindpere (writer who also lost her job as things fell apart) find success and fulfillment in their future. It’s fucked up that they won’t get to work on Disco Elysium — especially Rostov and Kurvitz.
This is probably a bad example, given how it turned out, but I’m reminded of how it felt to be a Halo fan in 2013 — Halo 4 had recently come out to a mixed reception. It was the first Halo game to be developed by 343 industries rather than Bungie, and some of the disgruntled fans hoped that Bungie’s then-upcoming new game, Destiny, would scratch that itch. Destiny could obviously never be a replacement for Halo (some fans found it easier to consider the franchise to be dead), but jt wasn’t unreasonable to hope for (despite it eventually not working out that way ¯\(ツ)/¯ )
There’s a reason one of the difficulties is story only.
That is something I appreciated about the game, it makes it clear that lower difficulties are valid ways to pay the game
Oh yeah, I really wish I had played on a higher difficulty for this reason. Especially because one of the most immersive and thematically cool parts of the game for me was the main story section near the end of act 1 where you have to make a blade oil to fight a >!werewolf!< . (Vague wording to minimise spoilers in my main comment.) I really liked this because it made me reflect on what it means to be a Witcher — how the knowledge might be more important than the mutations and the magic.
An additional point to the prepping is that being open-world means that you can potentially go to areas or take on challenges far beyond the “intended” level. On lower difficulties, I didn’t feel sufficiently punished for being audacious in that way, and I think the potential for punishment is part of the fun of the audacity. Especially when getting destroyed like this isn’t the game “fuck you for even trying”, but rather a “try exploring some more, find some new recipes and come back later (or just read the bestiary and find out that you already have the item you need)”
I don’t think I’ve personally played any games with that, but I think it can be a problem? I get the sense that it may vary game by game, but as I say, I have no direct experience or knowledge
I don’t know how gaming on Mac works, but since I switched my home rig to Linux a couple of years ago, I have not once had a problem with installing a new game that doesn’t have native Linux support[1]. I wonder whether developers have learned that they can rely on Proton for their Linux support (for better or worse).
[1]: there was a point when Baldur’s Gate 3 stopped working after a big update, but I fixed it by switching to Proton-GE, a forked version of Proton. https://github.com/GloriousEggroll/proton-ge-custom
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Do you apply toppings right to the edge? I’ve never had this problem despite using an absurd amount of cheese, and I was puzzling to figure out why. I think it’s because the crust rises up to act like a boundary that encloses a big lake of cheese.
I need to add that to my quotes book, it’s great
It’s not the most robust analogy, but I actually really like your comparison to painting restoration; to do it well, one must understand the techniques and materials used in the original (even stuff below the visible surface).
Not a lawyer, but I think the original work is still copyrighted, and that restoration wouldn’t (or certainly shouldn’t) constitute a new artwork. Though now I’m wondering about that terrible Jesus painting restoration from a few years back — it’s certainly different from the original, and whilst it might not seem reasonable to call it a new piece of “art”, it’s certainly inspired a great many people(to make memes)
I think many people who are responsible for pushing the campaign forward would agree it’s a much bigger issue. It’s just that the bigger issue is big enough that there are multiple fronts one could fight on, and this is a politically useful opportunity to push forward. A victory from this campaign will be unlikely to lead to the larger developments without more of a fight, because achieving the general rule will take a few instances of arguing the specific case.
For now, I’m excited to see where this leads, even if the answer might be “nowhere”
Elsewhere in this thread, you mentioned that Immich has great documentation. Are there any other FOSS projects that stand out to you as having great user documentation?
I really enjoyed the characters. When I think about Mass Effect 3, for example, I think of how I felt when making peace between the Quarians and the Geth, because of how I had gotten to know the characters of Tali and Legion. Or Wrex enthusiastically greeting Shepard as an old friend, something that’s only possible if you talk him down in the first game.
I was as disappointed as everyone else at the actual ending to Mass Effect 3, and I do think the plot goes a bit weird even before that (the ending boss fight of mass effect 2 is a bit weird, but again, I think more of the personal stakes that had been set up by good character writing (plus Jack Wall’s “Suicide Mission” makes what could’ve been overly cheesy instead feel grand and epic)), but I found the smaller, interpersonal stories that Mass Effect tells to be quite compelling.
I like that as a framing question, and it helps me to further understand why it is that scenes like the RE4 one feels so weird to me.
I think the thing that makes me uncomfortable in that scenario is the fact that Leon is the hero. I’m a woman who has loved gaming for basically my whole life, so I’m used to playing as someone who doesn’t look like me — there’s a certain amount of abstracting away of gender that’s necessary if I want to be able to participate in some heroic escapism. That’s why scenes like Leon being a creep are so jarring, because he’s the hero. The narrative of the game is endorsing this kind of behaviour because it’s being done by the hero.
Dead Rising is a somewhat more ambiguous example, but still weird overall. I don’t necessarily even mind that the photography intro quest highlights the fact you can take sexy(?) photos, because the NPC in that quest is written in a way where it’s like the game itself is saying “yeah, this guy is a weird creep”. Getting points for “erotic” photos is a bit weird though, because whilst you can choose to not take photos like that, it feels like the mechanics of the game are endorsing the creepy dude’s mentality overall.
I had to do it for the first time last year and I was slightly giddy from the novelty of it.
Once upon a time, a thing happened. And then there was a facsimile of narrative conflict, but everything worked out in the end, because that’s how all the short stories by LLMs seem to work.
I wasn’t sure how to lazily and semi securely send you a pdf, so check your DMs
Wish it were possible to safely share this stuff more widely, but in the meantime, internet nerds gotta help each other out