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Joined 3 years ago
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Cake day: June 15th, 2023

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  • Sure, I could definitely see situations where it would be useful, but I’m fairly confident that no current games are doing that. First of all, it is a whole lot easier said than done to get real-world data for that type of thing. Even if you manage to find a dataset with positions of various features across various biomes and train an AI model on that, in 99% of cases it will still take a whole lot more development time and probably be a whole lot less flexible than manually setting up rulesets, blending different noise maps, having artists scatter objects in an area, etc. It will probably also have problems generating unusual terrain types, which is a problem if the game is set in a fantasy world with terrain that is unlike what you would find in the real world. So then, you’d need artists to come up with a whole lot of datat to train the model with, when they could just be making the terrain directly. I’m sure Google DeepMind or Meta AI whatever or some team of university researchers could come up with a way to do ai terrain generation very well, but game studios are not typically connected to those sorts of people, even if they technically are under the same company of Microsoft or Meta.

    You can get very far with conventional procedural generation techniques, hydraulic erosion, climate simulation, maybe even a model of an ecosystem. And all of those things together would probably still be much more approvable for a game studio than some sort of machine learning landscape prediction.












  • I don’t really stay on top of my gmail that often, but my spam folder has basically exactly the same stuff in it that my inbox has. Just a bunch of random emails from services that I signed up for an account on or bought something from and none of which I particularly care about. There’s not really much that I can tell differentiating what gets marked as spam or not either.



  • I know that camera hardware does not return hdr values. So something in the actual conversion from/in the sensor (idk how cmos sensors work) would have to be affected by the white balance for changing it in the camera software to do lose a significant amount more information than changing it after the picture was taken. Unless the conversion from a raw image also is a factor, but raw images aren’t hdr either so I don’t really see how that could cause much significant difference.

    If the white balance only dims colors and doesn’t brighten them then it couldn’t possibly clip anything and would have the same effect as lowering the exposure originally (with the new white balance) to avoid a clipped highlight.

    I’m not a photography guy (just a computer graphics guy) so idk what the software usually does (I suspect it would avoid clipping? You could also brighten something with a gamma curve for example to prevent clipping…) but I can’t find anything online about sensors having hardware support for white balance adjustment.