• grue@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    3 days ago

    Is there an ARM64 Linux build for the Steam client itself yet?

    Also, good on the Factorio devs for being one of the few that are apparently designing their code correctly enough to be ported easily.

    • CriticalMiss@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      3 days ago

      The Steam SDK recently introduced arm64 support and I assume that client support is coming soon since the Steam Frame is an arm64 machine. After all, most of Steam is just a web app.

    • egregiousRac@piefed.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 days ago

      This was fairly easy because they already had ARM64 support (Switch) and x86 Linux support. That meant they had already worked out any architectural differences and they had a set of Linux-friendly libraries. The only real hurdles were:

      1. Getting a non-Frame ARM64 Linux system for testing
      2. Steam ARM64 teething issues since Valve has been working on the expectation that nearly everything will be either x86 or ARM Android builds run through a wrapper
      3. A single library that uses a funky build system

      If they’d outsourced the Switch port to a porting house or didn’t already have Linux support, this would have been a ton of work.