- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Is there an ARM64 Linux build for the Steam client itself yet?
Also, good on the Factorio devs for being one of the few that are apparently designing their code correctly enough to be ported easily.
The Steam SDK recently introduced arm64 support and I assume that client support is coming soon since the Steam Frame is an arm64 machine. After all, most of Steam is just a web app.
It would be somewhat ironic if Steam got 64-bit support on ARM before x86.
If they actually do this I’ll emulate ARM to drop x86, idgaf
This was fairly easy because they already had ARM64 support (Switch) and x86 Linux support. That meant they had already worked out any architectural differences and they had a set of Linux-friendly libraries. The only real hurdles were:
- Getting a non-Frame ARM64 Linux system for testing
- Steam ARM64 teething issues since Valve has been working on the expectation that nearly everything will be either x86 or ARM Android builds run through a wrapper
- A single library that uses a funky build system
If they’d outsourced the Switch port to a porting house or didn’t already have Linux support, this would have been a ton of work.




