SSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · 8 days agoUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comexternal-linkmessage-square11linkfedilinkarrow-up1124arrow-down11cross-posted to: [email protected]
arrow-up1123arrow-down1external-linkUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comSSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · 8 days agomessage-square11linkfedilinkcross-posted to: [email protected]
minus-squareDoucheBagMcSwag@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up32·8 days agoAlright Palworld…gonna update your game again?
minus-squareKnow_not_Scotty_does@lemmy.worldlinkfedilinkEnglisharrow-up22·8 days agoThey should, the throw summon mechanic made the game more fun.
minus-squareSharkAttak@kbin.melroy.orglinkfedilinkarrow-up3·7 days agoWas there really that much difference? I’ve only played the non-throw version, I think.
minus-squareKnow_not_Scotty_does@lemmy.worldlinkfedilinkEnglisharrow-up3·7 days agoYes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.
minus-squareQuetzalcutlass@lemmy.worldlinkfedilinkEnglisharrow-up12·8 days agoIIRC the more problematic legal challenges are in Japan, whose patent laws are insane.
Alright Palworld…gonna update your game again?
They should, the throw summon mechanic made the game more fun.
Was there really that much difference? I’ve only played the non-throw version, I think.
Yes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.
IIRC the more problematic legal challenges are in Japan, whose patent laws are insane.