Invidious: https://inv.nadeko.net/watch?v=VOORiyip4_c
YouTube: https://youtu.be/VOORiyip4_c
The video talks about a new paper in a techniqe to eliminate clipping of vectors. The only problem is, it is extremely computational expensive. I compare this to RayTracing, which will be viable in the future only if all the tools implement it. I assume the hardware chips that support RayTracing could be used for this new technology too, but that is just my personal assumption here.
I left the original title of the video, as it would be editorial otherwise.
Video description (only relevant parts):
📝Paper: drive.google.com/file/d/1OrOKJH_im1L4j1cJB18sfvNHEbZVSqjL/view Code and examples are available here: github.com/st-tech/ppf-contact-solver Guide on how to try it: drive.google.com/file/d/1n068Ai_hlfgapf2xkAutOHo3PkLpJXA4/view
Sources: youtube.com/watch?v=5GDIoshj9Rw youtube.com/watch?v=X53VuYLP0VY youtube.com/shorts/x0WjJgotCXU youtube.com/watch?v=Qu4Of18Kf2M
📝 My paper on simulations that look almost like reality is available for free here: rdcu.be/cWPfD
Or this is the orig. Nature Physics link with clickable citations: nature.com/articles/s41567-022-01788-5
It’s hard to get more clickbait-y than “The Worst Bug In Games Is Now Gone Forever”…
Two minute papers has really gone down the drain. Or my perspective changed. I used to love the channel, but it got increasingly clickbaity and shallow. Rather than explaining the contents of the papers the videos became hype talks that made it all sounds way more impressive and revolutionairy than it was.
I’m not much familiar with this channel. It’s really a shame, because the content itself is interesting and he does actually a good job visualizing it in simple terms. I use plugins that replaces clickbait titles with community suggestions on YouTube.
This feels incredibly misleading. From what I understanding this isn’t a technique that can beused in realtime games, but something thay will be used in rendering scenes for movies.
Correct but this will save so many hours of fine tuning scenes. I can definitely see games using this for their cutscenes to start off with until the engines can efficiently incorporate this into their rendering. We’re years off but a huge step in the right direction.
Aren’t most newer games just using in-engine cutscenes nowadays?
That was the case with RayTracing too. Edit: But I agree with you on the misleading and clickbait title. I did not chose the title, I’m just the messenger copied it over.