• Dariusmiles2123@sh.itjust.works
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    1 day ago

    I’m tempted by all these frane gen mods, but I don’t want to install decky loader for now as Steam Os already feels a bit too beta for me compared to want I’m used to on Gnome or Playstation.

    I hope it’ll be officialy brought to Steam Os at one point.

    • JohnEdwa@sopuli.xyz
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      7 hours ago

      Official support would require AMD dropping the RDNA 4 gpu core requirement from FSR4, it’s not something Valve can do anything about.

      Even if it did happen, there would be quite a small overlap between games that have FSR4 and ones that are able to run on the Deck well enough in the first place.

      • Dariusmiles2123@sh.itjust.works
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        3 hours ago

        Well I’ve just learned that you already had FSR 1-2 in Steam OS without adding any plugin. So I guess what I was talking about is already there but I’m just not using it😅

        • JohnEdwa@sopuli.xyz
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          2 hours ago

          FSR1 is a simple frame upscaler, it’s used as one of the methods for resizing the image when you render something at s lower resolution and stretch it to full screen, along with bilinear and integer. Very few games actually use it directly.

          FSR 2/3/4 are temporal (time based), they need to be implemented directly by the game engine but if they do have FSR2, (like Deep Rock Galactic), it works on the deck.

          FSR3/4 officially needs an RDNA 3/4 based gpu, which the deck doesn’t have, but the plugin/mod converts DLSS calls in to a RDNA 2 compatible version of FSR3/4.

          FSR3 without the frame generation part might also work on the deck natively, though I’m not sure if I’m misremembering.