alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 15 hours agoI fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised gamewww.pcgamer.comexternal-linkmessage-square34fedilinkarrow-up1113arrow-down10
arrow-up1113arrow-down1external-linkI fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised gamewww.pcgamer.comalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 15 hours agomessage-square34fedilink
minus-squaresigmaklimgrindset@sopuli.xyzlinkfedilinkarrow-up1·4 hours agoBut when did you play it? Release BL3 and updated/optimized BL3 are two completely different beasts(Reddit link warning). Same as games like the Witcher 3 and Cyberpunk, fans playing it in release year vs 2025 are gonna have completely different experiences. And BL 3 release was also messy, albeit not as bad as this. I was there.
But when did you play it? Release BL3 and updated/optimized BL3 are two completely different beasts(Reddit link warning).
Same as games like the Witcher 3 and Cyberpunk, fans playing it in release year vs 2025 are gonna have completely different experiences. And BL 3 release was also messy, albeit not as bad as this. I was there.