alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 12 hours agoI fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised gamewww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1102arrow-down10
arrow-up1102arrow-down1external-linkI fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised gamewww.pcgamer.comalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 12 hours agomessage-square29fedilink
minus-squareSmoochyPit@lemmy.calinkfedilinkarrow-up1·7 hours agoBL2 even had some PhysX simulations when using an Nvidia card for particles and effects, so between those and running at higher internal resolutions and framerates, it’s already better than the new one in some areas.
BL2 even had some PhysX simulations when using an Nvidia card for particles and effects, so between those and running at higher internal resolutions and framerates, it’s already better than the new one in some areas.