It’s rare to come across games that feel as much like a work of art as Clair Obscur does, especially in the AA+ budget space. It deserves the hype and the success they’ve had, and I really hope it ends up getting Game of the Year.
I hope it does, it deserves it! The fact that most of my complaints are insignificant annoyances really says something to the quality of the game, everything works together so well!
It’s a weird one because it clearly has its flaws, and looking at it “objectively” it shouldn’t be a 10/10 game. But none of the flaws really affect the impact of the experience as an artwork, so it still feels like a 10/10. Does that make sense?
Yes! I would still like a failed animation when I miss a parry and ground clutter sometimes has annoying collision, but neither of those stop me from enjoying the experience that is there. Everything is at such a high standard that it’s hard for any single issue to overshadow it
It’s rare to come across games that feel as much like a work of art as Clair Obscur does, especially in the AA+ budget space. It deserves the hype and the success they’ve had, and I really hope it ends up getting Game of the Year.
I hope it does, it deserves it! The fact that most of my complaints are insignificant annoyances really says something to the quality of the game, everything works together so well!
It’s a weird one because it clearly has its flaws, and looking at it “objectively” it shouldn’t be a 10/10 game. But none of the flaws really affect the impact of the experience as an artwork, so it still feels like a 10/10. Does that make sense?
Yes! I would still like a failed animation when I miss a parry and ground clutter sometimes has annoying collision, but neither of those stop me from enjoying the experience that is there. Everything is at such a high standard that it’s hard for any single issue to overshadow it