We spoke to Splitgate 2 director Ian Proulx following a trifecta of controversies upon the launch of his game in an effort to try and understand what was going on with him and 1047 Games.
Oh yeah the base felt really true on that one arena trying to hold your vertical area.
In Atlantis or the underwater map it felt like a “base” slowly rotated around the map for a really fun dynamic as well as that one industrial and lava maps
But yeah my original point was it feels like serveral good ideas (minus the lack of portals) mashed together in one hodge podge
Oh yeah the base felt really true on that one arena trying to hold your vertical area.
In Atlantis or the underwater map it felt like a “base” slowly rotated around the map for a really fun dynamic as well as that one industrial and lava maps
But yeah my original point was it feels like serveral good ideas (minus the lack of portals) mashed together in one hodge podge