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The music is just off. Like…it works but it’s for sure not Mick Gordon. This feels like I’ve got Mudvayne’s practice tapes playing over the gameplay.
The music is just off. Like…it works but it’s for sure not Mick Gordon. This feels like I’ve got Mudvayne’s practice tapes playing over the gameplay.
I haven’t played yet, but the music in the trailers wasn’t that special.
Imma be honest though, while the music in 2016 and Eternal is great on its own, in the moment, while fighting, I really didn’t care, and was more concerned about surviving and blasting demons. I just re-played Eternal, and I couldn’t tell you a single music track that I remember.
Edit: Just finished the first level. By default, the sound effects are so loud, that I barely hear the music during a fight, which is fine by me. Just like in the previous games, outside of combat it’s mostly ambient and no music.
I heard Mick Gordon was fucked over by Bethesda where they had someone else finish the music that Mick started. I wouldn’t be surprised if Mick wasn’t involved in this one. I’m not buying this Doom because it looks bad. Bethesda sucks.
The music is by Finishing Move. They’ve mostly done music for Xbox stuff, like Halo: MCC, Halo Wars, Crackdown 3, even MSF, but also Borderlands 3, or Callisto Protocol.
Mick Gordon was already out for the Doom Eternal DLC, Andrew Hulshult did that (Dusk, Amid Evil, Prodeus).
I’ve read a bunch of comments, where people are specifically calling out Marty Stratton, Studio Head at id. He posted an open letter to reddit, placing all the blame for issues with the music and soundtrack for Doom Eternal on Mick Gordon (which Mick later refuted with evidence).
SkillUp mentioned it in his Review as well: „They know the soundtrack does not compare, it seems they turned down the base volume so you don’t notice it“