Design constraints:

  • The solution path is from the outside opening to the large courtyard in the middle (or the reverse depending on how you look at it)
  • no walls meet at a checkerboard / catty corner angle. All corners are solid L-shapes
  • no 4x4 empty spaces outside of the entrance and nine courtyards
  • no loops where you can return to a point without retracing your original path
  • all small courtyards have an entrance and exit and are part of the solve path to the center
  • all large courtyards (I’m going to put side goals / easter eggs in them) have only one entrance and are reachable as a branch of the solution path after the small courtyard that they are clockwise from.

If you’re curious, the center is a witch / wizard tower covered and filled with plants with a ground floor that’s an open arboretum kinda thing with stairs leading upward and a 2-level loft kinda thing up top with the bed / bath etc. When I used to play the sims the occupant would be a completely leveled up witch / wizard. Even if they don’t officially add a magic mechanic in Inzoi I’m sure there will be a community mod at some point…

Blueprint / Solution:

spoiler

EDIT: Removed / rearranged accidental Swastika just to the right of the lower-left large courtyard. original below.

spoiler

  • Apytele@sh.itjust.worksOP
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    3 days ago

    I feel like it was in the first 3rd or so? To me that counts more as setup than anything else. The rest of it has been more of the implications, how it works, and what to do about it, which I would consider more to be spoilers.