Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!

The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.

Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.

But yeah, there are some downsides. Performance… oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.

Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay. Fingers crossed Capcom rolls out some patches soon.

  • JackMi11er@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    edit-2
    2 days ago

    I’ve also been playing Monster Hunter Wilds for a few days now, and your impressions really align with mine. The world is absolutely stunning especially that moment when you’re hunting in the jungle and a thunderstorm kicks in, with lightning flashing and the monster vanishing into the misty rain… I just froze and watched how beautifully everything was animated 😍 Capcom really nailed the atmosphere.

    What’s interesting is that I’m not usually the type to get hyped for big releases. My main genre is completely different I’m more into quick, session-based games. Lately, I mostly chill with online slots where you don’t need to follow storylines, grind, or wait for updates it’s all instant and simple. For example, I often play free slots with no download on sites like this it’s a handy service for players in Canada, no downloads or signups needed. Just a good way to switch off after work or during breaks.

    But Wilds genuinely surprised me. It’s the first Monster Hunter that’s really pulled me in. Maybe because it has that same element of unpredictability like with spins: you never know where the monster will run, whether another one will interfere, or if some disaster is about to hit you from the sky. It adds a rush, even when the gameplay isn’t traditionally fast-paced.

    As for combat totally agree, it’s become more tactical. I’ve already had a few moments where bad positioning or ignoring a monster’s wound led to a complete party wipe. By the way, I’m playing with friends co-op is awesome here, though the servers sometimes freeze… although it might just be my provider (I’m in Toronto anyone else from Canada, how’s your connection? 😅).

    On the technical side yeah, unfortunately still feels a bit “unfinished.” My setup is solid (RTX 4070, 32 GB RAM), but I still get frame drops, especially when switching areas or when multiple large monsters are on screen. I saw on Steam that a big patch is on the way hopefully it drops soon.

    • lizzy@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      2 days ago

      Oh nice, you’re in Toronto? I’m in Vancouver! So yeah, also from Canada here.

      Totally with you on the connection thing I’ve had a few weird lag spikes too during co-op, especially when we’re in a full party and stuff gets chaotic. At first I thought it was the game, but now I’m wondering if it’s a regional server issue or just typical Canadian internet being… well, Canadian 😅

    • MarkBrown@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 days ago

      I’ve only clocked in around 10 hours so far, but Monster Hunter Wilds already feels like something special. The environmental detail is on another level. That jungle storm moment? 100% agree — I had a similar scene where I was mid-hunt, and out of nowhere, a sandstorm rolled in and completely changed the flow of the fight. The monster just disappeared into the haze like a damn ghost. It’s the kind of stuff that makes you just stop and watch.

      Combat-wise, yeah, the new wound system really forces you to stay sharp. You can’t just spam damage — you actually have to read the monster and adjust. I’ve had a couple hunts where we thought we had it in the bag, then it suddenly enraged and wiped half the squad because we weren’t managing its injuries properly. Love that added layer of tactics. Performance… yeah, bit of a mixed bag. I’m on a 3060 Ti with 16 GB RAM and it mostly runs fine, but there are still moments where it chugs — especially in bigger maps or when multiple monsters show up. Had one crash in co-op that nearly cost us a full hunt. Hoping that big patch everyone’s talking about isn’t just bug fixes but actual optimization work.