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Joined 11 months ago
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Cake day: August 2nd, 2024

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  • Last Epoch: Fun ARPG with a couple different female characters available. The buildcraft complexity strikes a sweet spot between Path of Exile and Diablo 4. You can definitely turn your brain off and kill enemies by the truckload.

    Fallout 4: Along the lines of Skyrim, just swap fantasy with post-apocalyptic sci-fi. You can play as a girl, and see plenty of tiddies depending on mods (shoutout to the “A Storywealth” collection on Nexusmods).

    Fallout 3 and New Vegas: see above, just older.

    Wayfinder: fun RPG game with set characters, but a few are girls. Combat was fun IMO. This one started as a live service game, but after backlash and their publisher dropping them, the devs rebuilt the game as a pay-to-play game with an end.

    Bayonetta: kill tons of baddies with over-the-top combat as a sexy witch.

    Dynasty Warriors & other “musou” games: lumping these together, but girls to play and TONS of enemies to kill

    Granblue Fantasy: Relink: plenty of girls to play as, and fun combat. Honestly, the biggest drawback to this one IMO is not enough content after you finish the campaign.

    Saints Row 2, 3, 4: definitely self-indulgent trash, definitely boobs, still fun







  • The best defense is a good offense. Enemies can’t hurt you if they’re dead.

    The other side of that coin is dead dps is no dps. If you can’t survive, you need to learn mechanics and/or adjust your build so you can survive better.

    Keeping both of these lines of thought in mind, offense usually wins out over defense because killing faster results in more enemies dying, faster clear times, and bigger numbers, which most people tend to prefer. Defensive stats/skills lose value when they’re not being used, where offensive stats/skills always have value.



  • There’s a difference between being unhappy about a game and making your voice heard to the studio/publisher responsible, and singling out individuals who worked on the game to harass. This happens a lot with voice actors being targeted because people don’t like their performance, despite them just doing what the voice director told them to do.

    There’s also a difference between saying “I don’t like ____” or “this game sucks” versus “I’m glad you got laid off, serves you right” or straight-up death threats. Just like the VAs, the development staff were working at the direction of the lead/director, who were possibly working at the direction of the publisher, so directing vitriol towards individuals is likely not productive, on top of being cruel. You are certainly allowed to make your opinion heard, but don’t be an asshole about it.



  • I think as long as these extra packs don’t replace work done by the devs on staff, it’s fine. Here are some things to consider:

    • While it’s not specifically gig work, many studios already hire contractors to work on games while in development, just to terminate the contracts after launch. This also isn’t unique to the games industry, as companies in many other industries regularly hire contractors for a specific project or duration.
    • If these content creator and modder packs stopped being sold, they won’t automatically equate to content being produced by the studio instead. The staff may be working on other DLC or expansions, after-launch support, or moved to another project.
    • The studio may decide to stop officially developing for a game, but community-made packs could be a way for them to add additional content.

    I used to play Warframe, and the studio, DE, would regularly add skins that were designed and voted on by the community. The studio still produced their own cosmetics, so it was cool to have additional skins and also support designers in the community. Ultimately, I think we should look at these on a case-by-case basis, as we’ll probably see some studios doing it “right”, while others may lean a little too heavily on modder work.