

I’m not a developer and not knowledgeable about how his tech works, but shouldn’t it be possible to make a free mod that can interface with his proprietary VR software (which he then could license)?


I’m not a developer and not knowledgeable about how his tech works, but shouldn’t it be possible to make a free mod that can interface with his proprietary VR software (which he then could license)?


Heh, I got Google Stadia’s launch bundle for CP2077, it was heavily rebated next to all other console options, ran on high end hardware, came with a controller and a Chromecast. In the end it cost me nothing because all of it was refunded when Google shuttered Stadia.
Overall, I enjoyed the game at launch. The city was dead, glitches were everywhere, Game streaming was hit and miss, but the side quests and story missions were very good. Its biggest fault was looking like GTA while being nothing like it.


Megabonk has some “fun” challenges that probably counts towards both. I did the “AFK gaming” one, where your character isn’t allowed to be moved by the player ( a huge handicap). It was kind of fun figuring out which character would be best, what pickups to prioritize etc.


Thanks, corrected!


If you’re like me, a long time Mac user with a lot of time spent in Windows for work, I think it’s really pain free to switch.
I chose Debian – the distro for boring people. Supposedly, it’s the best for stability and compatibility, not the best for cutting edge applications and perhaps slow to get some drivers and what not. Often people suggest alternatives like Mint as user friendly. However, I haven’t had a single problem with Debian in terms of compatibility or usability.
For the “Desktop Environment” (DE) – that which impacts the most whether the system feels more or less like MacOS – I use the bundled KDE Plasma without modifications. Like on Windows, the most used keyboard shortcuts, by default use Ctrl instead of CMD. If you’re at all used to Windows it will take you no time to adjust – otherwise it may take some rewiring of the brain or rebinding keys. The stock file manager in KDE is nowhere as nice as Finder, but also trivial to adapt to. Overall, KDE Plasma does not really mimic the feel of MacOS at all, but I consider that a pro – it means that I don’t end up frustrated assuming something will working the same way when it doesn’t.
I have never been big on using the official App Store on MacOS, but if you are, that’s going to be an adjustment. Each system comes with something similar to the App Store, but they generally don’t come with the same range of apps (e.g. Debian/KDE has an app called Discover which has a really narrow range of apps). However, as you’re stated goal is to break free from big tech, getting to know the different ways of installing apps will be a rewarding experience (and rather straight forward, most of the time).
Speaking about apps, I think one of the pains you should prepare yourself for if you decide to stick mostly with apps that are “Free Open-Source Software” (FOSS), the degree of polish – particularly in terms of investment in GUI/UX – will generally be considerably lower than many paid apps you might be used to, particularly premium Apple apps (e.g. Final Cut).
As for hardware, I don’t really have any valuable pointers. I think losing out on the great synergies between Apple’s excellently built hardware and very optimized software is a big trade off. But depending on what you’re gunning for, you will have a lot more options and potentially at a better price/performance point.
Absolutely, I think games should dispense with the good/evil thing all together and, for instance,focus on whether choices are self-serving, “pragmatic”, diplomatic, earnestly attempting to be moral (i.e motivations). Of course, this only gets interesting if the game doesn’t consistently punish you for being amoral by imposing consequences that are harsher than the rewards. This also means not punishing the player with worse and less content for not following the “intended” story arch.
I haven’t played a lot of Frostpunk 2, but I think that game does a lot with similar concepts.