

of course you’re right that a core feature of roguelikes is that each new game starts from scratch. it’s roguelite that is vague


of course you’re right that a core feature of roguelikes is that each new game starts from scratch. it’s roguelite that is vague


this makes sense, appreciate the perspective


I like most games that fall into the category
same. but considering that, it’s still a bad name for a sub (sub sub) genre at best, not a top level one. your RPG and Action examples are quite right but it’s easy to imagine games as being e.g. action > beat-em-up > roguelike or RPG > TBT> roguelike. it’s the same level as isometric or coop imo
edit: you’ve helped me talk myself out of my own argument, now i want to spend all my money on combocore and get upset about the inevitable subsequent wave of combolikes


i think i agree with this which means i only dislike roguelite as a top level category (but see below). in your mario tennis example it might go something like
sports ¬ tennis ¬ arcade (as opposed to simulation)
a mario tennis where it would be practically impossible to win a randomly generated tournament without grinding out some progression would be
sports ¬ tennis ¬ roguelite
so it seems to me like roguelite is less useful as a genre rather than just being descriptive of a feature i suppose


agree re roguelikes but roguelite seems far too broad to work as a genre? like if there was a ‘combos’ genre that included blazblue, bayonetta, and bejeweled


most-played roguelike/roguelite
hit action roguelike The Binding of Isaac
highly acclaimed roguelite and roguelike games, such as Hades, Vampire Survivors, and Balatro
i’ll accept that roguelite means fuck all except ‘has meta progression’ but none of the games mentioned in this article are roguelikes


Three weeks into the future. One teeming city. Seven streets gangs. Unlimited criminal opportunity
-gta2 manual
now that’s initiative. and steam tags could hardly be much worse anyway