

“there’s no such thing as God and the devil, and you’re an idiot for believing that. Now excuse me while I try to live my life under the assumption I’ll either be tortured or rewarded for all eternity by a vengeful omnipotent AI.”


“there’s no such thing as God and the devil, and you’re an idiot for believing that. Now excuse me while I try to live my life under the assumption I’ll either be tortured or rewarded for all eternity by a vengeful omnipotent AI.”


I say that because once they realized how much money they could make off of GTAO, they put single player stuff on the back burner and cancelled the additional singleplayer DLC. It’s my opinion that the main reason the gap between the release of GTA5 and (the soon to be release of) GTA6 was so large is due to them realizing how lucrative GTA Online was.
Don’t get me wrong, I sunk so many damn hours into GTA:O, but I felt the greatest parts of GTA have always been the single player environment, unique missions, and stories.


Its funded by the Saudi government to drive domestic video game development. Looks like they own a bunch mobile game companies and nothing else.


Oh great. A new cash cow for them to milk until even blood won’t come out.


Game timers and I have a love/hate relationship. Used correctly, they add a challenge and focus that you may not otherwise get, and can even improve the story at times. Used incorrectly they cause more headaches than I’d like, and mess with your ability to get things done.
But whole campaign timers are my arch nemesis. I find they often make games much less enjoyable. They frequently screw up the pacing, and making lots of mistakes in the early game can lead to you having to restart either a significant portion of the game (if you have the saves) or the entire game. You kind of have to know how the gameplay and chapters/missions are laid out, so I frequently find myself following guides and walkthroughs as I go more religiously than I’d like. I prefer to use guides to solve a particularly challenging section or puzzle, not be my constant companion.


We needto invent an entirely new term to describe the level of feature creep Star Citizen has suffered.


Fixed a bug that caused resume from suspend to fail if the system was previously hibernated: https://github.com/NVIDIA/open-gpu-kernel-modules/pull/1199.
If this is the one I think it is, then finally my annoyance is over!


The way this was worded I was hoping for an AI escape reminiscent of Anthropic, except with the hacking replaced by rogue yassification across the Web.
Man, was I disappointed.


That would be pretty funny if a PC version was fully leaked before even the console version came out.
Either way it sounds like cyberleek has a pretty good connection into rockstar to be able to get this.


You should try and stick with it. It is scary, but also a really great game.
Plus there’s a musical number.
I’m not kidding.
A genuine Nostradamus, here.