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Cake day: June 29th, 2026

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  • I was refering to games like 7 days to die or subnautica getting either official vr mods or modes. But yeah play flat games in a big picture mode is kinda cool. I felt like a dork in my own house, around people who don’t make fun of me for stuff like that. Its different when you are in vr because you are immersed more, but you’re kind of supposed to look stupid.

    The worst was i couldn’t feel anymore like a jackass when I was trying to do the thing where I watch YouTube in vr while doing the dishes with a pinned screen, and then having to talk to my sagnificant other.




  • I have, its still the same games I played like 2-4 years ago now, the only real big change is a lot of games I already own became vr compatible.

    I’m sure theres a bunch of small indie games, or racing Sim kind of stuff that got added but just pure quantity isn’t what i mean. Otherwise I would just point at the meta quest store and say look how many clones of gorilla tag theres tons of stuff to play.

    At one point we had medal of honor making vr games, and there where active lobbies for many games. We had many many growing YouTube channels dedicated around vr that where growing, and now sit stagnent at around 10k views.

    If you are looking for a large back catalog of games then sure steam has a ton and many great titles. But they’re often much shorter experiences, ot lesser of a game. Thats much different from when theres actual momentum going and there’s hype around new releases of games, and people are actually there to make mods or be in lobbies for said games.

    I’m not saying this because I’m saying vr sucks or theres only 5 vr games. I’m saying this because I am worried its not going to make a bump like how I wanted. In some other universe the steam frame was sold for 700 USD and everyone rushed to buy one, and devs rushed to make friendslop games for vr and it all kept getting bigger.



  • They tried so hard to push this as a workspace thing due to covid and the apple vr head set. Meta really wanted vr to be for everything but gaming which was the only thing that did well.

    They could of been successful too, the first big wave of vr came from the success of the quest 2, and they used all the success to buy all the game devs only to shut down all the games, and force them to work on the meta verse.


  • It worked pretty good for the quest 2 it was like the first big wave of vr users and devs. Its died off sense then mainly metas fault.

    Meta bought up all the popular vr games, did nothing with them and either shut then down or made then work on the meta quest.

    Thats of course when mark decided to go all in on this metaverse idea seeing a slight success with the quest 2. They essentially wanted to be the roblox of vr because most of the users only bought the quest to play roblox, and that monkey game that has 3000 clones now.

    In a different universe palmer lucky didn’t sell oculus to Facebook, we have a good headset still and hes not out there making ai drones that autonomously shoot down innocent fishing boats off our coast.



  • I’m happy with the fex coming out that someone is very likely to get all the unreal engine vr mods to play nicely with Linux. So many community projects showed up on github when the steam deck came out, just having a dedicated community based around a standard piece of hardware seems to bring enough hype to get shit done. Really excited for the possibility of arch64 Linux phone distros that people make due to this.

    Other than that I’m worried theres not enough vr games, and I’m highly certain the steam frame isnt going to bring a new wave of vr devs like the quest 2 did.

    Most the vr games I played consistently where multiplayer and have all died off, and for me theres not much else, the other titles its more of a novelty. Majority of titles are the equivalent of walking the plank simulator and charge 20 bucks still, while still feeling like an shitty free game off the google play store.

    I’d want it for all the other things like 3d modeling, or other weird applications that are more tinkering focused. I’m excited that its Linux I might be able to set up some kind of UI/HUD, or actually engage with the hardware in some meaningful way. I just don’t see vr taking off again to the point where I can justify 1k USD purchase, I pretty much only played 1 game when I had a quest and the measly 300 dollars the quest costed was hard enough to justify so I could play a single 10 dollar multiplayer game.


  • Considering theres not many games and im assuming the bulk of the game devs are going to release a modified apk of their meta quest version, or scale back the PC port so it rubs via fex (less likely IMO)

    Most good games on the quest tapped out at around 8-12 gigs, and im assuming that’s what a bulk of people are going to running considering most vr games made games where either made for, or designed for the quest first and foremost.

    That and its the same hardware just running through valves version of waydroid which I can only assume is more performant than running a x86 pc game through fex, and using something like fsr to upscale it? Maybe foviated tracking comes in a lot more clutch than I think it will. But I don’t know honestly im just assuming.





  • FoxAlive@lemmy.ziptoGames@lemmy.worldSteam Frame Updates
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    27 days ago

    I had vr in the semi early days and I know that feeling. There was really something special about just the scale and perspective that brings child like wonder.

    I would love for a second wave of vr games to become popular but if that would of happened it would of happened through meta because they have the actual sales numbers to support it somewhat.

    I don’t think enough people are going to buy the steam frame and inspire a second big wave of vr devs. Its going to help the older games get a short burst of sales and those devs will just have to make a patch to be playable on the frame.

    I think at most the frame will do decent, but more importantly all the work that went Into fex/lepton will get fleshed out more and more to the point you are playing full PC games on your phone.

    In my opinion the steam frame is a wash and I want it only as a steam fan boy. I’d still get it if it was going to be cheap but with how thongs are going I just don’t see it being a success. I can’t justify spending 1200+ USD on something to play a unsupported/abandonded 20 dollar game from 8+ years ago. And there’s only maybe 3 games I see as worth while, and aren’t just a tech demo like the walking the plank simulator.

    The only thing I can see being a turning point is if there was a way to convert games into vr kind of like that unreal engine mod. And that would have to be universal and easy to use like proton is.