- cross-posted to:
- gaming@lemmy.zip
- technology@lemmy.ml
- cross-posted to:
- gaming@lemmy.zip
- technology@lemmy.ml
Never really understood why companies like Twitter can have thousands of employees for what the product is.
Redundant, like the server staff who told Elon it would take 6 months to move the servers… so he decided to move them himself on a whim… and it took 6 months to finish making them operational again?
Or redundant like the content moderation staff, whose redundancy has turned X into an even bigger dumpster fire?
Moderating and serving the content from 300 million users, worldwide, in near real time and no downtime, might seem like a simple task, but it really is not.
Leaked twitter moderation steps.
If racist, then allow
If woke, then bully and shadow ban
To be fair, Twitter needs very good infrastructure to be usable (e.g. caching) and obviously content moderation is as robust as their investment in it (those could be contract workers though)
So does Valve?
Oh, sure, I didn’t mean to compare the two really. Just pointing out that although Twitter is simple and easy to replicate in concept, trying to scale to support all humans as users (theoretically) is difficult
They don’t tbh. I think many jobs there are redundant but people play an elaborate game to pretend it isn’t.
Me neither, and I guess they didn’t need them all in the end!
Easy to employ so few when you
dontrarely make games anymoreThey had the same or fewer employees when they were making games, though.
Wow!
Artifact, Heroes of the Storm etc. those are not success stories of recent Valve.
HotS is a Blizzard game, Valve has DOTA2
facepalm I truly mixed that in my brain. But Valve also has this Dota Chess Game, right? Not sure if you would count that as a success though, have totally lost track of it.
I’ve not played Half Life Alyx but people seemed to like it. And let’s not forget the huge success of the Steam Deck!
You’re thinking of Dota Underlords, which was popular for a short time but then quickly got abandoned. I definitely wouldn’t count it as a success.
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as of 2021, Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.
There’s value in stability, but some things have long been stagnant and could be improved. It took a long time for the client and website to get some significant changes.
I don’t know if I would prefer more changes. I certainly would like and want some. But that could inevitably lead to undesirable changes too.
When I applied for a job there over a decade ago [to improve some stuff myself] I didn’t receive an answer.