This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.

  • Marighost@lemm.ee
    link
    fedilink
    English
    arrow-up
    12
    ·
    5 months ago

    Basically, yeah. If your game is in a playable state, launching in early access allows devs to get feedback from the community, who help shape the game all the way to the full release. Generally EA games are discounted, with the expectation that it isn’t finished or polished, full of bugs, etc.

    • eezeebee@lemmy.ca
      link
      fedilink
      English
      arrow-up
      4
      ·
      5 months ago

      That makes sense and I hadn’t considered the feedback aspect. I can see how that must be helpful, especially for a solo developer. Thanks!

      • Zahille7@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 months ago

        In almost all the EA games I play, there’s some kind of “bug report” feature, either somewhere directly on the screen while you’re playing, or in the pause menu or something.