Just got through the stage. Overall fun, but I might have a few colorful words about that spinning wheel near the end. e.e"
Also luckily I managed to save the electric state til the end. Made the boss far easier.

Unrelated, but changed the title format because I thought the previous one was too visually polluted. Hopefully it looks better now.

  • Grangle1@lemm.ee
    link
    fedilink
    English
    arrow-up
    4
    ·
    22 days ago

    Ah, yes, that infamous barrel. Claims many a hedgehog’s life due to timing out. I did actually manage once or twice as a kid to get under it through fast and clever jumping, until I only learned in adulthood that you’re supposed to move the D-pad up and down to control it. Really doesn’t help that the game doesn’t show you before how to control a barrel like that, and that stage can push players to the edge of danger timewise with or without that barrel.

    • Euphorazine@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      22 days ago

      I imagine as kids we eventually got through it on accident. Like out of frustration we mashed the down button to make our jump land harder and it actually worked xD

  • Euphorazine@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    22 days ago

    The spinning barrel at the end can be solved by jumping on it and holding Up or Down to match the direction of the barrel. It will make the bounce distance enormous enough to hop off on the down swing.

    For example, you jump on the barrel and it naturally goes down, so you hold down. It will go down 20 pixels. As it starts to go back up, you hold up (no need to jump or anything) and it will go up 40 pixels. On the way down you hold down and it will go down 80 pixels. Repeat until the bounce goes so far down you hop off below with ease.

    The numbers are made up, but the process is correct.

    • Auster@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      22 days ago

      Doesn’t help the wheel doesn’t seem to take inputs until the player first jumps on it to get it moving. "<.<

      Also, I didn’t get to test it, but with how much the player can actually move the wheel, I wouldn’t find far fetched to think the player can get crushed by the ceiling too.